Showing posts with label bunkspeed. Show all posts
Showing posts with label bunkspeed. Show all posts

Tuesday, January 26, 2010

Bunkspeed HyperMove used in creation of the new Cobra S2 Mens Driver product "360"

The 360 View animation on this page http://www.cobragolf.com/drivers/S2MensDriver.aspx is another great example of the kind of production product animation created exclusively in HyperMove.  The animation was rendered to this impressive result using SnapShot render mode reducing production time significantly.



Bunkspeed HyperMove was build to allow designers to easily create this kind on animation in a very short time allowing for more and more of this interactive content to be integrated into impactful websites.

Tuesday, December 1, 2009

California College of the Arts (CCA) Becomes the Latest University to Join the Bunkspeed Educational Partnership Program



California College of the Arts
(CCA), the largest regionally accredited, independent school of art and design in the western United States has joined Bunkspeed with the addition of the "Bunkspeed Educational Partnership Program Package" which consists of 30-seats of our top of the line HyperShot Pro. We are excited to have CCA join our program and welcome them to the Bunkspeed family.

Tuesday, October 20, 2009

Bunkspeed Introduces Services




As we've grown, more and more of our customers have asked us to provide support services. We are proud to introduce Bunkspeed Services. Our highly experienced and energetic team is available for training, implementation, image creation, render farm outsourcing, data preperation, modeling and more. Please visit www.bunkspeed.com/services for more information.

Friday, October 16, 2009

Black and Decker Senior Designer, Tom Murray, uses HyperMove to Bring New "Ready Wrench" to Life

Black and Decker just launched the Ready Wrench, a handy little tool that has some of the most common sockets built right into one tool. It’s gonna be a big seller this Christmas. Senior Black and Decker designer, Tom Murray, composed the animations on the site with Bunkspeed Hypermove. A flash developer then created the controls. Check out the animations. Tom was not responsible for the design of the product. Click here to go to the site.

Thursday, April 30, 2009

ZBrush Master Artist Scott Eaton featured as Bunkspeed's HyperShot "Designer of the Month



Scott Eaton is a master Zbrush sculptor. For his amazing work he uses HyperShot to bring his work to photographic realism.

Bunkspeed "Designer of the Month"


Scott Eaton's personal site

Friday, March 13, 2009

Bunkspeed Headlines IDSA Northeast District Conference 2009



JOIN THE REVOLUTION! What better theme could the IDSA Northest District folks have picked for this year's conference in these tough economic times.

Bunkspeed is the one of two patron sponsors headlining this years event held in Cambridge, MA from March 27-29, 2009. Hundreds of design professionals and students from New England, New York, and Pennsylvania are expected to attend.

For Bunkspeed, the revolution has began 2 years ago when we democratized the photographic image creation from digital data by introducing the first digital camera for 3D data - HyperShot. A rendering tool so simple and easy to use like a digital camera, anyone - novice or expert - turn 3D data into a photograph within minutes.

Want to learn more? Then JOIN THE REVOLUTION and come see us at the 2009 IDSA Northest District Conference!

Sunday, March 8, 2009

"You gotta love the speed of Hypershot!"

"Bunkspeed forum member IdeationEdge shows how a new level of conceptualizing products is possible with HyperShot as part of his workflow.

My company is "courting" a new lucrative folding knife industrial design client. They asked us if we could work with demanding dead lines for trade shows and expos. So I sketched, modeled, and rendered two fun little projects in 16hrs and sent them these.

You gotta love the speed of Hypershot"







Thursday, March 5, 2009

HyperShot 1.8 Decals a Go Go


Rendered in HyperShot, using HDR environment from HDRLighting.com

A little late, but HyperShot 1.8 is out and perhaps the one thing that existing users have been waiting for is finally implimented - decals. or for those of us without funny accents - stickers! This means that you have a great deal more control over how both textures and decals are applied, whether they're on a single part or across multiple parts. This is current built into non-transparent materials, including Metal, Anisotropic, Metallic Paint, Plastic, Diffuse, and Flat.

Other updates for this release include the ability automatically assign materials when importing data and to control values in dialogs using a dial, rather than tapping in values manually (mouse wheel support for this might have been useful too). There's also been some work done on the quality of blur when you're using Depth of Field - which is previous release can be more than a little noisey - this new release should give you a much 'cleaner' blur (if that makes any form of sense).



Render by Inovo Design for its client, Motonica

HyperShot is sold on a similar pricing scheme to that of digital cameras - higher resolution and more features costs more. For those working with the Pro version, the batch and render queue has been tweaked to run the render queue in a seperate process (for those using multi-core machines - which makes massive sense in this instance).

With HyperShot 2.0 on its way soon, HyperMove shipping (look out for a full review in the next issue of Develop3D), Bunkspeed are going at it. Big Time. And with Autodesk on the offensive with Showcase both in a technological sense and pricing (it's been dropped to $995), they need to keep up the momentum they've already built in the short two years. HyperShot 1.7 is available for free to existing users and ready to download now.


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Reposted here by Bunkspeed

Sunday, February 22, 2009

HyperMove is Here

HyperMove is here. After 3 years in development we are going live with HyperMove, an innovative new generation animation tool. Our goal with HyperMove is to make simple animation what it should be...simple. We've focused on the types of animations that our HyperShot customers want to do most. Opening and closing a telephone, computer for example, then draws, doors, wheels, gears. Part animation, camera animation, light animation. What we've found is with some creative energy, HyperMove can be used to make sophisticated animations quickly and easily. The animation on our homepage here was created in HyperMove. Iteration is fun and highly interactive with our innovative animation ribbon which lets you visually see in 3D exactly what the animation will do. We've integrated two types of rendering highly accurate cpu rendering (same render engine as HyperShot) and a faster but more featured gpu based renderer. What you choose will based on the task at hand. You can also compose a scene made up of all types of cad data, add multiple lights and launch the entire scene into HyperShot.

HyperMove has been launched with a complete line up of short tutorials so you can quickly get the most out of it. You can find the tutorials here.



To request a demonstration of HyperMove please email info@bunkspeed.com

Tuesday, February 17, 2009

Ford Taurus "hypershot" for Autoweek


When you open the February 9th issue of Autoweek, you will see a beautiful shot of the all new 2010 Ford Taurus driving over a bridge. This shot has been all done in HyperShot by car star photographer David Burgess. David Burgess, once again, turned to HyperShot which he believes "will change the face of  photography" to deliver a whole set of press images of the new Taurus.



Saturday, February 14, 2009

Inovo Design is saving big with HyperShot


Just in time for Valentines Day Inovo Design's Creative Director Michele Anoรจ sent us a little love from Italy, raving about HyperShot and how it changed their business. Especially for the Motonica brand, so the e-mail states, Inovo Design - for the first time - was able "to show products before prototyping, with incredible photorealism, and big time savings".

Check out the sites below to see more beautiful HyperShot imagery.

Innovo Design
Motonica

Monday, February 2, 2009

Cool HyperShot rendered entry into Core 77 Design Competition

Klaus Rosburg uses HyperShot to render the VE09 BlisterRadio design competition entry. A great use of materials in this design.




Wednesday, January 28, 2009

HyperMove is Coming!

Check out what's coming next from Bunkspeed!

Monday, January 26, 2009

Puma Global Ad Campaign Designed By Daniel Simon, Rendered In HyperShot.

Daniel Simon recently designed a global ad for the sportswear maker PUMA. The project was directed by the danish agency Robert/Boisen. Posters should hit Puma stores around the globe this week.

He designed the legs following certain design briefings by the client. The given ad theme could be described as the following: Unveiling some uber-tech soccer boots that a fictive Puma research lab is developing secretly. But until these magic shoes are available in the far future, you better stick with the latest foot wear you find in Puma stores today.

For 3D modeling he relied on Autodesk AliasStudio 2009 software and rendered the final wire in Bunkspeed hyperShot Pro 1.5






design: Daniel Simon COSMIC MOTORS, www.danielsimon.com
client: PUMA AG, www.pumafootball.com
agency: ROBERT/BOISEN & Like-minded, www.rblm.dk
modeling: AliasStudio2009, www.autodesk.com
rendering: hyperShot Pro, www.bunkspeed.com

Thursday, January 22, 2009

Bunkspeed Reports Record Revenue for 2008

Revenue increased by 35%, added over 550 new customer accounts.

Bunkspeed, developer of the world’s fastest 3D rendering technology for design, engineering, and marketing, today reported record revenue for its 2008 fiscal year ended December 31, 2008. The 2008 revenue results were up 35% over revenues reported for FY 2007, while adding over 550 new customer accounts.

“We are very pleased with our results for 2008”, said Philip Lunn, CEO and Bunkspeed founder. “Despite the economic downturn we continue to succeed because we deliver software solutions that help companies reduce cost by allowing them to create high quality images, used throughout the entire product development process, in the shortest amount of time. We expect similar revenue growth for 2009, especially when looking at the upcoming release of HyperMove for quick, high-quality animation creation.”

In its sixth year of business, Bunkspeed was able to significantly expand its customer base by adding hundreds of new customer accounts in industrial design and consumer product marketing including: Dell, LG, Motorola, Nokia, Kohler, Samsung, IDEO, frogdesign, and SMART Design

Image courtesy of SMARTDesign for OXO

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