Tuesday, January 26, 2010
Bunkspeed HyperMove used in creation of the new Cobra S2 Mens Driver product "360"
Bunkspeed HyperMove was build to allow designers to easily create this kind on animation in a very short time allowing for more and more of this interactive content to be integrated into impactful websites.
Tuesday, December 1, 2009
California College of the Arts (CCA) Becomes the Latest University to Join the Bunkspeed Educational Partnership Program

California College of the Arts (CCA), the largest regionally accredited, independent school of art and design in the western United States has joined Bunkspeed with the addition of the "Bunkspeed Educational Partnership Program Package" which consists of 30-seats of our top of the line HyperShot Pro. We are excited to have CCA join our program and welcome them to the Bunkspeed family.
Tuesday, October 20, 2009
Bunkspeed Introduces Services


As we've grown, more and more of our customers have asked us to provide support services. We are proud to introduce Bunkspeed Services. Our highly experienced and energetic team is available for training, implementation, image creation, render farm outsourcing, data preperation, modeling and more. Please visit www.bunkspeed.com/services for more information.
Friday, October 16, 2009
Black and Decker Senior Designer, Tom Murray, uses HyperMove to Bring New "Ready Wrench" to Life

Tuesday, July 28, 2009
Thursday, April 30, 2009
ZBrush Master Artist Scott Eaton featured as Bunkspeed's HyperShot "Designer of the Month


Scott Eaton is a master Zbrush sculptor. For his amazing work he uses HyperShot to bring his work to photographic realism.
Bunkspeed "Designer of the Month"
Scott Eaton's personal site
Friday, March 13, 2009
Bunkspeed Headlines IDSA Northeast District Conference 2009

JOIN THE REVOLUTION! What better theme could the IDSA Northest District folks have picked for this year's conference in these tough economic times.
Bunkspeed is the one of two patron sponsors headlining this years event held in Cambridge, MA from March 27-29, 2009. Hundreds of design professionals and students from New England, New York, and Pennsylvania are expected to attend.
For Bunkspeed, the revolution has began 2 years ago when we democratized the photographic image creation from digital data by introducing the first digital camera for 3D data - HyperShot. A rendering tool so simple and easy to use like a digital camera, anyone - novice or expert - turn 3D data into a photograph within minutes.
Want to learn more? Then JOIN THE REVOLUTION and come see us at the 2009 IDSA Northest District Conference!
Sunday, March 8, 2009
"You gotta love the speed of Hypershot!"
My company is "courting" a new lucrative folding knife industrial design client. They asked us if we could work with demanding dead lines for trade shows and expos. So I sketched, modeled, and rendered two fun little projects in 16hrs and sent them these.
You gotta love the speed of Hypershot"







Thursday, March 5, 2009
HyperShot 1.8 Decals a Go Go
posted al dean Develop3D.com
A little late, but HyperShot 1.8 is out and perhaps the one thing that existing users have been waiting for is finally implimented - decals. or for those of us without funny accents - stickers! This means that you have a great deal more control over how both textures and decals are applied, whether they're on a single part or across multiple parts. This is current built into non-transparent materials, including Metal, Anisotropic, Metallic Paint, Plastic, Diffuse, and Flat.
Other updates for this release include the ability automatically assign materials when importing data and to control values in dialogs using a dial, rather than tapping in values manually (mouse wheel support for this might have been useful too). There's also been some work done on the quality of blur when you're using Depth of Field - which is previous release can be more than a little noisey - this new release should give you a much 'cleaner' blur (if that makes any form of sense).
Render by Inovo Design for its client, Motonica
HyperShot is sold on a similar pricing scheme to that of digital cameras - higher resolution and more features costs more. For those working with the Pro version, the batch and render queue has been tweaked to run the render queue in a seperate process (for those using multi-core machines - which makes massive sense in this instance).
With HyperShot 2.0 on its way soon, HyperMove shipping (look out for a full review in the next issue of Develop3D), Bunkspeed are going at it. Big Time. And with Autodesk on the offensive with Showcase both in a technological sense and pricing (it's been dropped to $995), they need to keep up the momentum they've already built in the short two years. HyperShot 1.7 is available for free to existing users and ready to download now.
Labels: bunkspeed, hypershot, rendering, visualisation
Reposted here by Bunkspeed
Sunday, February 22, 2009
HyperMove is Here

HyperMove has been launched with a complete line up of short tutorials so you can quickly get the most out of it. You can find the tutorials here.
To request a demonstration of HyperMove please email info@bunkspeed.com
Tuesday, February 17, 2009
Ford Taurus "hypershot" for Autoweek

Saturday, February 14, 2009
Inovo Design is saving big with HyperShot

Just in time for Valentines Day Inovo Design's Creative Director Michele Anoรจ sent us a little love from Italy, raving about HyperShot and how it changed their business. Especially for the Motonica brand, so the e-mail states, Inovo Design - for the first time - was able "to show products before prototyping, with incredible photorealism, and big time savings".
Check out the sites below to see more beautiful HyperShot imagery.
Innovo Design
Motonica
Tuesday, February 3, 2009
Monday, February 2, 2009
Cool HyperShot rendered entry into Core 77 Design Competition
Wednesday, January 28, 2009
Monday, January 26, 2009
Puma Global Ad Campaign Designed By Daniel Simon, Rendered In HyperShot.
He designed the legs following certain design briefings by the client. The given ad theme could be described as the following: Unveiling some uber-tech soccer boots that a fictive Puma research lab is developing secretly. But until these magic shoes are available in the far future, you better stick with the latest foot wear you find in Puma stores today.
For 3D modeling he relied on Autodesk AliasStudio 2009 software and rendered the final wire in Bunkspeed hyperShot Pro 1.5



design: Daniel Simon COSMIC MOTORS, www.danielsimon.com
client: PUMA AG, www.pumafootball.com
agency: ROBERT/BOISEN & Like-minded, www.rblm.dk
modeling: AliasStudio2009, www.autodesk.com
rendering: hyperShot Pro, www.bunkspeed.com
Thursday, January 22, 2009
Bunkspeed Reports Record Revenue for 2008
Bunkspeed, developer of the world’s fastest 3D rendering technology for design, engineering, and marketing, today reported record revenue for its 2008 fiscal year ended December 3

“We are very pleased with our results for 2008”, said Philip Lunn, CEO and Bunkspeed founder. “Despite the economic downturn we continue to succeed because we deliver software solutions that help companies reduce cost by allowing them to create high quality images, used throughout the entire product development process, in the shortest amount of time. We expect similar revenue growth for 2009, especially when looking at the upcoming release of HyperMove for quick, high-quality animation creation.”
In its sixth year of business, Bunkspeed was able to significantly expand its customer base by adding hundreds of new customer accounts in industrial design and consumer product marketing including: Dell, LG, Motorola, Nokia, Kohler, Samsung, IDEO, frogdesign, and SMART Design
Image courtesy of SMARTDesign for OXO.
Friday, January 16, 2009
Design blogger Alex Marshall shows what can be done in minutes with HyperShot and Solidworks

Check out what this Alex Marshall did in Solidworks and a few minutes in HyperShot.
http://byronalexmarshall.blogspot.com/2009/01/hypershot-hotness.html