Design Callenge entrants here. A fantastic example of the quality of work created in Bunkspeed software.
Wednesday, December 2, 2009
Nissan's V2G Concept for LA Autoshow brought to life with Bunkspeed Software
Design Callenge entrants here. A fantastic example of the quality of work created in Bunkspeed software.
Tuesday, December 1, 2009
California College of the Arts (CCA) Becomes the Latest University to Join the Bunkspeed Educational Partnership Program

California College of the Arts (CCA), the largest regionally accredited, independent school of art and design in the western United States has joined Bunkspeed with the addition of the "Bunkspeed Educational Partnership Program Package" which consists of 30-seats of our top of the line HyperShot Pro. We are excited to have CCA join our program and welcome them to the Bunkspeed family.
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Saturday, November 14, 2009
Product Manager David Randle takes us through HyperMove in "Animation for Designers"
ayed from the November 12th's Webinar, Bunkspeed Product Manager takes you through animation of a watch mechanism, camera fly's and material animation. An informative and useful tutorial on all HyperMove's animation elements. A must see for creation of animation in HyperMove.You rendered them speechless with HyperShot.
Now it is time to move your audience with HyperMove.
A one hour webinar to learn how you can make your products come to life by quickly creating various types of animations. The best part? Work directly with your HyperShot files.
This webinar will cover:
- Importing and preparing your model
- Setting up your scene
- Setting up an animation
- Combining and controlling your animations
- Creating the final output
- ... and much more.
If you ever thought about animation, you really don't want to miss this webinar.
Click here to watch (Quicktime 7 or X required):
http://www.bunkspeed.com/downloads/Webinars/2009_11_12/2009_11_12_Reference.qtl
Wednesday, November 11, 2009
Scuola Politecnica di Design - SPD, Milan, Italy is latest Leading Design School to Join the Bunkspeed Educational Partnership Program
Friday, November 6, 2009
Nissan's V2G Concept for LA Autoshow brought to life with Bunkspeed Software
Tuesday, October 20, 2009
Bunkspeed Introduces Services


As we've grown, more and more of our customers have asked us to provide support services. We are proud to introduce Bunkspeed Services. Our highly experienced and energetic team is available for training, implementation, image creation, render farm outsourcing, data preperation, modeling and more. Please visit www.bunkspeed.com/services for more information.
Friday, October 16, 2009
Black and Decker Senior Designer, Tom Murray, uses HyperMove to Bring New "Ready Wrench" to Life
Wednesday, October 7, 2009
Tuesday, September 22, 2009
THE WEB MARKETING ASSOCIATION IS PROUD TO PRESENT THIS 2009 WEBAWARD For Outstanding Achievement in Web Development to Bunkspeed

Bunkspeed has won another award..this time for web development "For Outstanding Achievement in Web Development" for the Web Marketing Association.
Click here to see details
"Bunkspeed Receives 2009 Los Angeles Award"
WASHINGTON D.C., June 8, 2009 -- Bunkspeed has been selected for the 2009 Los Angeles Award in the Computer Graphics Service category by the U.S. Commerce Association (USCA).
The USCA "Best of Local Business" Award Program recognizes outstanding local businesses throughout the country. Each year, the USCA identifies companies that they believe have achieved exceptional marketing success in their local community and business category. These are local companies that enhance the positive image of small business through service to their customers and community.
Various sources of information were gathered and analyzed to choose the winners in each category. The 2009 USCA Award Program focused on quality, not quantity. Winners are determined based on the information gathered both internally by the USCA and data provided by third parties.
About U.S. Commerce Association (USCA)
U.S. Commerce Association (USCA) is a Washington D.C. based organization funded by local businesses operating in towns, large and small, across America. The purpose of USCA is to promote local business through public relations, marketing and advertising. The USCA was established to recognize the best of local businesses in their community. Our organization works exclusively with local business owners, trade groups, professional associations, chambers of commerce and other business advertising and marketing groups. Our mission is to be an advocate for small and medium size businesses and business entrepreneurs across America.
SOURCE: U.S. Commerce Association
CONTACT:
U.S. Commerce Association
Email: PublicRelations@us-ca.org
URL: http://www.us-ca.org
Thursday, September 10, 2009
HyperShot '10 Screenshots "Sneak Peak on Develop 3D"

Model courtesy of Mark van der Quaak, dppb (www.dbbp.com).
This just in from DEVELOP3D's Mac:Design sister site: I'll make no bones about it. I love rendering. From when I started in the world of 3D-based design, I used to dig into 3d Studio when it was a DOS product and horrendous to use. All the way through my professional career as a designer, it stayed with me and even when I moved into the world of publishing I found myself still engaged (and still do, to this day) in freelance gigs.
There's something engaging and addictive about taking staid, boring looking CAD geometry that's at the heart of the design process through to create photorealistic assets (be it imagery or animations) that shows the viewer exactly how that product is going to appear when manufactured.
The problem has, until very recently, been that rendering, both to set-up the scenes, materials, textures, lighting then processing that information, has a headache. to create truly photorealistic images takes time and skill to do, then, when you've got it about right, even with today's ultra powerful machines, took time to process - and when you consider that creating that imagery (whether it be static images or animations) was typically a highly iterative process of set-up, test render, tweak, render again, the whole thing took more time than it should have.
This, I'm glad to say, has changed in the last year or so. There are a number of applications launched onto the market that make this process much more efficient. Progressive rendering technology, whereby you don't have to wait for a render to complete before you get a good idea of what your project look, makes things easier. This, combined with technologies like HDR (High Dynamic Range) images that make lighting set-up much easier as well as multi-core processing workstations (progressive renderers are typically CPU driven). One of the leading lights of this movement has been Bunkspeed (www.bunkspeed.com), established a few years ago, to bring a core technology to market that enables the 3D user to create stunningly photorealistic imagery, without the headaches traditionally associated with the process and the flagship product in the company's portfolio is HyperShot.
HyperShot was launched two years ago and has been growing in popularity amongst many industry sectors and professions since. The core concept is that you connect to your CAD data, read it in, add materials, choose an environment (based on HDR images, which contain both scene information and a greater amount of information about lighting conditions within that scene than standard images) and watch the display update to show you what you're going to get. While it's heavily skewed towards the number of CPUs or core you have your workstation, even on the most modest of laptops, Hypershot gives you update speeds that are close enough to real-time.
Now, while HyperShot isn't a unique application in using this type of technology, the things I've always loved about it are two fold. Firstly, it's both Windows and Mac-based and has been since the very early releases and secondly, the interface is so sparse, typically driven by keyboard shortcuts and mouse interaction, rather than complex dialogs. This makes for a very intuitive working process and if I'm honest, it get very very addictive. HyperShot's been through a pretty rapid release cycle in the last two years and while the latest version, 1.9, has just been released, the last few months have also seen the Beta program for the next major release, HyperShot 2.0, get underway.
HyperShot 2.0?

Image courtesy of Peter Allen, Marketing Director at UC Santa Barbara.
I first got a peak at HyperShot for Mac's next major release at the PTC World user event
Thomas is the Director of Marketing and Strategic Planning at Bunkspeed (you'll guess that from the picture, right?) and one of those people I love running into at the various events - mostly because he's 19 feet tall and because he's German, can enjoy a drink without disappearing off to bed at 10pm. Thomas is a CAD industry veteran, having worked at both PTC and UGS (now Siemens PLM) and was influential in bringing both NX to the Mac and driving the development of a now defunct PTC product called Pro/Concept (also Mac-based). These days, he's one of the four provisional patent holders for HyperShot (together with Founder & CEO Philip Lunn, COO Anthony Duca, and Chief Scientist Dr. Henrik Wann Jensen), and the driving force behind any new development for HyperShot. His passion for the Mac and Apple products started in 1992 while writing his Master's Thesis on a PowerBook 170 at BMW AG in Munich, Germany.
Al Dean: Hey Thomas. Let's talk about HyperShot and the Mac. You've had a Mac native version of HyperShot pretty much since inception. Could you explain why you made that choice?
Thomas Teger: When I first saw the concepts of realtime raytracing that turned into HyperShot in early 2006 I knew that this had great potential in a number of markets. Since HyperShot breaks down the barriers of traditional raytracing, it opens up the door for many more people who would never been able to create a photographic image from 3D data. The Mac community is traditionally all about the creativity. Photographers, retouchers, marketing people - all Mac. This made it easy to decide to port HyperShot to the Mac. On top of it, HyperShot has been built on an incredible advanced, flexible, and state of the art architecture. "Porting" - if you want to call it that - to the Mac was basically "free". When we showed the concept of HyperShot in 2006 at the IDSA international conference in Austin, TX, we had both versions running side by side. It was awesome.
AD: How does the Mac user base stack up against the windows variant?
TT: Our Mac user base is at about 10% of our entire install base and growing strongly. More and more people are converting to the Mac, now that you can have dual boot capability. Students in particular are gravitating very strongly to the Mac, but also more and more design houses. Of course you know what the major obstacle is: the support of common CAD formats on the Mac. When we came out with the Mac version of HyperShot, we only offered support for OBJ. Quite limiting, isn't it? Today we are offering support for native Rhino and SketchUp, as well as OBJ, Collada, FBX, and 3ds.
AD: I've been playing with the HyperShot 2.0 Beta and the interface has been shifted to a Cocoa-based UI. It's looking slick. How much more work have you got to do before you take 2.0 to market?
Image courtesy of Carter Hickman Design (www.carterhickmandesigns.com)
TT: Thanks, Al. We worked long and hard on developing the interface that turns HyperShot into a true Mac application that will be appreciated and embraced by all Mac users out there. As you know we have started our beta program about 4 weeks ago. We started with a small team of 10 people representing various industries. With the improvements that we made over the past few weeks we are close to being feature complete, and the app is also very stable. Some folks like Carter Hickman for example are using v2 4 hours a day to do production work. He can't go back - you saw his comments. Same with Peter Allen from UC Santa Barbara. The biggest hurdle right now is to make sure that everything works with Snow Leopard. And then there is some more cleanup required, bug fixes and UI polish for the most part. We are close! The official name will be HyperShot '10 to match the rest of our product line. Following the Apple lead here ... iPhoto '09, iLife '09, iWork '09 - you get the picture ;-).
AD: One thing that's kind of irritating is that the Mac platform has much fewer translation options that the Windows version (predominatelty, the SolidWorks and Pro/E connectors are missing). Could you give me an explanation of why they don't work on the mac platform?
TT: Agreed - as mentioned above this is a big reason for the adoption rate still being small is the lack of support for traditional CAD formats. We are getting many requests for support of additional file formats. IGES, STEP, and SolidWorks are the top requests, followed by the support for AliasStudio Tools. I am happy to announce that we will support IGES and STEP in version 2. I am personally rather disappointed that SolidWorks is not releasing the API for eDrawings on the Mac. It is so close. This would solve my, or better the users problem. I've asked repeatedly for it, but the answer was always "sorry, not available". On the other hand we allow people to run HyperShot on the Windows side with the same license, as long as it is installed on the machine. So if you have SolidWorks or Pro/E installed on the Windows side, install HyperShot and the plugin (free on our website) and then import your CAD files into HyperShot and save out the .bip file. And then continue to work on the Mac side. Works great.
AD: Any plans to bring HyperMove or HyperDrive to the MacLater this week, I'm going to give you a sneak peak into what's coming up in the next release, so stay tuned.
TT: Plans - yes, time frame - no. We are carefully evaluating the needs and market requirements here.
AD: Have you got a feeling for any performance difference between Windows and Mac? Anything to be gained?
TT: Since HyperShot is 100% CPU based you are getting identical performance on either platform in realtime. I found though that the final rendering is about 10% faster on Mac OS X compared to Windows Vista 64bit. Even though the realtime performance is identical on Windows and Mac OS X, it still "looks and feels" better on the Mac. There is just something about the Mac - it is hard to describe.
AD: Is the Snow Leopard release giving you any headaches?
TT: I've been running Snow Leopard since the day after it came out and have not experienced any problems with the current version of HyperShot. I have a few customers that are reporting some issues, so I will need to figure out what is going on. We are experiencing some unexplainable things with HyperShot '10 that work great under Leopard but fail under Snow Leopard. That is now our major focus until the release - make sure that everything is working flawlessly under both Leopard and Snow Leopard. Tiger, by the way, will no longer be supported.
AD: I've heard (mostly from your competitors, I'll admit) all manner of rumours about Bunkspeed. Do you want to clear those up and talk about the company's performance in the last few years and how you're doing in the market place?
TT: Absolutely, Al. Bunkspeed is stronger than ever. The fact is that Bunkspeed is 100% self funded and profitable since year two of its inception (Bunkspeed was founded in 2002 by Philip Lunn, CEO of Bunkspeed). HyperShot has been incredibly successful since its introduction in June of 2007. To date we have close to 2,000 customers that are using HyperShot on a daily basis. We started out really strong in Industrial Design, and are now tapping more into Engineering, and of course marketing. We are very successful in "building the bridge" from design and engineering all the way into marketing. Despite economic downturn, our year to date revenues are up compared to last year. As companies are cutting cost, they still order more software from us to help with that process. We certainly made some internal adjustments earlier in the year to make sure we focus on areas that promise growth. We are still a small company, so we must be careful on how we spend our money and where to ensure maximum return on investment. Rumors where of course fueled by the fact that we didn't have a presence at Siggraph this year, since we had a fairly large previous two years. We carefully evaluated the situation. Fact is that many companies cut down on "unnecessary" expenses and would not send any representatives, and trade show attendance was the first one to be cut. Also, Siggraph for us has been a branding event more so than a revenue generator. We felt that our brand has been well established in the industries we are going after - ID, Engineering, and Marketing. This was another reason for us to sit this one out. We are continuing to focus on being present at other events that cater to our markets we are going after such as user conferences and IDSA conferences (Industrial Designers Society of America). Being part of the PTC User conference this year for example opened up many doors to new accounts. As I said before, Bunkspeed is stronger than ever and poised for some serious growth.
Wednesday, September 9, 2009
Tuesday, September 8, 2009
U.S. Commerce Association selects Bunkspeed to Receive the 2009 Los Angeles Award
U.S. Commerce Association’s Award Plaque Honors the Achievement
WASHINGTON D.C., June 8, 2009 -- Bunkspeed has been selected for the 2009 Los Angeles Award in the Computer Graphics Service category by the U.S. Commerce Association (USCA).
The USCA "Best of Local Business" Award Program recognizes outstanding local businesses throughout the country. Each year, the USCA identifies companies that they believe have achieved exceptional marketing success in their local community and business category. These are local companies that enhance the positive image of small business through service to their customers and community.
Various sources of information were gathered and analyzed to choose the winners in each category. The 2009 USCA Award Program focused on quality, not quantity. Winners are determined based on the information gathered both internally by the USCA and data provided by third parties.
About U.S. Commerce Association (USCA)
U.S. Commerce Association (USCA) is a Washington D.C. based organization funded by local businesses operating in towns, large and small, across America. The purpose of USCA is to promote local business through public relations, marketing and advertising.
The USCA was established to recognize the best of local businesses in their community. Our organization works exclusively with local business owners, trade groups, professional associations, chambers of commerce and other business advertising and marketing groups. Our mission is to be an advocate for small and medium size businesses and business entrepreneurs across America.
SOURCE: U.S. Commerce AssociationFriday, September 4, 2009
Tuesday, August 11, 2009
Tuesday, August 4, 2009
Bunkspeed Releases HyperShot v1.9
Los Angeles, California, August 4, 2009 – Bunkspeed today announced the immediate availability of HyperShot v1.9, another eagerly awaited upgrade to the groundbreaking HyperShot product released two years ago.
HyperShot is the first digital camera for 3D data. Using scientifically accurate materials and real-world lighting in real-time the patent pending application gives anybody involved with 3D data the ability to create photographic images in a matter of minutes, independent of the size of the digital model.
This new version delivers significant improvements in the area of material definition that allow clients to get an even more realistic look to their finishes, as well as create completely new materials quickly and easily. Overall usability, performance, and integration with leading 3D CAD applications has also been greatly enhanced, delivering a greater user experience with even better image results.
Peter Kossev, Principal of Pixel Mathematics, a provider of high-end product development consulting to many of the world's top manufacturers and a beta tester of this new version said: "Yet another big step ahead from the guys at Bunkspeed! HyperShot v1.9 is a result of their relentless pursuit for perfection, with the even more powerful bump mapping and many other significant improvements which make our process much faster, with better results".
The company adopted HyperShot when it was just released. HyperShot has since fundamentally changed the firm’s product development process, and is now being used on every project for design decisions, client presentations, and sales and marketing imagery.

“HyperShot continues to spread rapidly in the digital 3D world”, says Philip Lunn, CEO and Founder of Bunkspeed. “Whether it is Industrial Design, Engineering or Marketing, there is a critical need for a renderer that is simple to use, delivers fast and extremely accurate results, can handle the largest and most complex 3D data sets with ease, and is affordable. We are committed to deliver innovative features inside HyperShot quickly, to allow users to create even better images in a shorter amount of time."
HyperShot v1.9 is available for immediate purchase and download on both Windows and Mac systems. The upgrade to v1.9 is free for existing customers.
For more information on HyperShot, to download a free trial or purchase a copy of the software visit: www.bunkspeed.com/hypershot.
Tuesday, July 28, 2009
Brian Townsend shows us a cool animation in created in HyperMove
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Thursday, July 23, 2009
Bunkspeed Quote of the week from Wingspan Design
Mike McGuire @ Wingspan Design[...]
We now have 4 HD licenses and everyone uses it daily.
We will be using it as a primary presentation tool with customers.
Our results are impressive and getting better all the time.
Hypershot has fundamentally changed the way we do Industrial Design.
We can now have very real and valid discussions about 0.200" vs. 0.050" surface crowns;
We can now "prototype" our LED effects and accurate displays.
We can generate incredibly persuasive images and lead our customers into heavy discussions on brand and marketing.
I have never been this impressed with a piece of software.
Please communicate this to your team and keep up the excellent work.
Sincerely,
Mike.
[...]
Information on Wingspan Design
We provide product development services tailored specifically to your company's needs.
We provide critical design, branding, engineering, and product development services.
We make products easier to sell and help increase ROI.
In our experience those who enjoy their work do it well.
Industrial design makes us positively giddy.
For more information, contact us:
Wingspan Design
1376 Bank Street, Suite 203
Ottawa, Ontario, K1H 7Y3
Ph: (613) 733-3866
Fax: (775) 855-4714
Wednesday, July 22, 2009
Columbia College Chicago chooses Bunkspeed HyperShot and HyperMove Lab Packs
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Monday, July 20, 2009
Taylor Gilbert a student at Towson University says "HyperShot was truly love at first sight."
I love the HyperShot renderer with a deep and passionate love. It was truly love at first sight.
This is the old render I did in Rhino. It took around two hours to set up.


And this is the render I did in HyperShot. It took maybe half and hour to set up, and this was my very first time using the program.
Tuesday, July 14, 2009
Schools from around the Globe are buying Bunkspeed HyperShot University Packs
Our University Pack is $2.000/year* for up to 30 licenses.






Friday, July 10, 2009
HyperShot - it's a piece of cake
The cake was "baked and decorated" in Maya, the picture was taken with HyperShot - the first digital camera for your 3D data.


Abed, can you make me a cup of coffee to go with this, please?
Wednesday, July 1, 2009
Exclusive preview of HyperShot 1.9
https://www1.gotomeeting.com/register/502819753
Join Thomas Teger, Direct of Marketing and Product Management for an exclusive preview of HyperShot 1.9. This webinar will cover the
following:
* All new bump mapping on any material
* Improved texture manipulation
* UI and workflow improvements
* and much more
HyperShot 1.9 is a free upgrade to all existing customers, and will be ready for download in early July.
Friday, June 26, 2009
New Forum Member Weise: Showing some skills with the HyperShot Trial !
Wednesday, June 24, 2009
KeyCreator - HyperShot Webinar Series: Buy KeyCreator get HyperShot for Free
Experience it for yourself. See how Bunkspeed’s HyperShot creates stunning images from your KeyCreator designs in the time it takes to get a cup of coffee.
Join us for an online Webinar
July 1 2009 11AM-12PM EDT
July 16 2009 1PM-2PM EDT
July 28 2009 2PM-3PM EDT
Register Today
See the hybrid model approach to creating designs. Discover the various curve, surface and solid creation techniques within KeyCreator.
And when that’s done, see how easy it is to create photorealistic renderings from your KeyCreator model using HyperShot.
Special Limited Time Offer:
Buy a new seat of KeyCreator and get a seat of Bunkspeed Hypershot absolutely free. Hurry, we’re not going to keep this offer on the table for long.
Tuesday, June 23, 2009
HyperShot Architecture Interiors: Webinar Series Part 4 of 4 June 25th, 10am PST
Reserve your Webinar seat now at:
https://www1.gotomeeting.com/register/183817857
Jeff McCartney, Bunkspeed Applications Engineer an expert in Rendering and Animation work, is scheduled to do a 4 part webinar series in June which will cover materials, textures, architecture exteriors, and architecture interiors.
Part 4:
* Interior Visualization
* Interior lighting and use of HDRI’s
* Creating an interior scene
* Much more
Wednesday, June 17, 2009
Bunkspeed Launches Advertising Home Page
Tuesday, June 16, 2009
Monday, June 15, 2009
Friday, June 12, 2009
Wednesday, June 10, 2009
Latest Bunkspeed Forum Post from DesignerRob

My design is inspired by airstreams and 50s style, highlighted by the whitewall tyres and wheel covers, and the sleek airstream form and aluminium band and dark windows. I aimed to design something that would stand out from the crowd of plain boring white boxes that fill today's caravan parks and recapture some of the individuality that was about when caravanning first began. But I didn't want to design something that would not resemble a caravan at all and alienate potential buyers. The interior is modern and sophisticated and miles away from the poor quality chipboard filled spaces found in many of today's popular caravans. The bedroom is located above the main living area which is provided by the electronically operated pop up roof, access to this bedroom space is provided via the movable ladder at the end of the kitchen area. There is a comfortable sized bathroom and a clean kitchen with fold out breakfast bar area. In the main living area there is a sofa which also doubles as a bed with a second slide out mattress and stackable chairs provide more seating options. Additional space is provided via the fold down rear panel which gives a decking area which can be used as both an inside and outside space. The caravan is constructed from a lightweight GRP foam core sandwich body which sits on top of a steel tubular chassis. This eradicates current problems caused by leaks damaging plywood floors and walls found in today's caravans.
Tuesday, June 9, 2009
SpaceClaim 3D Direct Solid Modeling with HyperShot Integration Live Webinar June 10th @ 12pm (EDT)
SpaceClaim® Style accelerates product concept ideation by providing incredibly fast, flexible tools that enable you to create, edit, and validate design concepts. With SpaceClaim Style, design professionals can work much more collaboratively with their clients, as well as the entire development team. It also provides a rapid creation environment where you can realize new ideas and convert hand-drawn, 2D, and surface data to accurate 3D solid models. Faster iteration, easier manipulation, and reusable deliverables – it’s all there. Believe it. It’s true.
Join us for this live webinar and discover how you can:
Use solid modeling to create new design concepts faster than you ever imagined.
See how direct modeling lets you modify as quickly as you create.
Use Rhinoceros’ direct integration with SpaceClaim to facilitate challenging changes.
Create more robust designs that are compatible with CAD systems.
You simply have to see it to believe it. Remember, don’t blink!
Monday, June 8, 2009
Thursday, June 4, 2009
HyperShot on the Job: Product designers are putting real-time rendering to work within their processes—and the benefits are real
by Brett Duesing | Published May 31, 2009
![]() The IBD Jet Elite, a nail curing lamp for use in salons, is one example of how LaunchPoint designers can speed up the entire design process through lightning-fast rendering with HyperShot. |
After seeing the uncanny realism from Bunkspeed’s breakthrough rendering tool, HyperShot, one might assume its users are on the art-production side of the fence developing ads and sales catalogs. But it turns out that the sweet spot for HyperShot is actually product development.
Here’s how three separate product design firms have put the innovation of real-time rendering to effective everyday use.
Winning the Race to Market
LaunchPoint Inc., a Carlsbad, CA, product development company, finds success by getting new capabilities to market before the competition. LaunchPoint designers engineer new electronics and mechanics into durable, functional, and appealing packages. And they often do it with an added sense of urgency.
“Clients will pay a premium to have it done quicker, just to avoid lost opportunities in the market,” explains principal Chris Ross. “Sometimes they would rather have things done right now, and spend $50,000 on expediting materials, injection molds, and our staff time, rather than wait two weeks and save $50,000 in development costs.”
Ross says the fast processing in Bunkspeed’s ray-tracing means firms like LaunchPoint can beat their competition to market. There is no wait to see a fully rendered photorealistic 3D scene.
“If it took me six hours before, with HyperShot I can do it in an hour. That’s one-sixth of the time,” says Ross. “Multiply that if you want to show six concepts to a client, or if you do several iterations of the design in the course of development.”
Traditional rendering applications give only a fuzzy preview.
“With these other programs that do not have real-time rendering, you have to sit there and make all sorts of decisions of what you think the picture is going to look like. The materials, the lighting, the whole scene is approximated in the preview,” says Ross. “HyperShot shows me what it will look like right away.”
In short-timeline projects like the IBD Jet Elite nail-curing lamp or the SafteyMate Talking First Aid handheld, LaunchPoint shaved weeks off the launch dates. Besides cutting out the old processing-time bottlenecks, says Ross, LaunchPoint relied on fewer rounds of prototyping.
![]() Cobra Golf designers “paint up” new club models to exacting detail in HyperShot; even the logo decals are covered with a clear coat finish as they would in the final product. |
“Firms that don’t have the program are going to have to work a lot harder,” says Ross, “and spend a lot more time and money to compete with firms that do have it. Product development firms with HyperShot will have a huge edge, because they can offer more services, and execute a job much faster and cheaper.”
Material Confidence
For Peter Kossev, the industrial design expert at Pixel Mathematics of Palo Alto, CA, earning the trust of design clients is easier with tools like HyperShot. The biggest corporate brands of computer peripherals and cell phones have trusted Kossev and his two engineering partners to create products for the worldwide market. They also trust that Kossev keeps quiet about the fact. “Nobody wins if I’m going around the world saying, ‘Hey, nice new keyboard. I did that,’” laughs Kossev.
With years of master-level experience with Alias design tools, Kossev knows almost instinctually how to articulate a curve and which material accents to add on a product exterior. Adding HyperShot to his toolkit has elevated his trusted-advisor role to something closer to magician.
“HyperShot has really changed my life,” he says. “You really have to download the demo and see it with your own eyes. Words cannot do it justice.”
Now, when Kossev sits in meetings with corporate managers of a cell phone company and one of them throws out a suggestion for the look of a new product, Kossev is on his laptop and creates a 3D rendering with those exact attributes by the time the person is done speaking, and the program’s studio lighting creates an image worthy of hanging in a photo gallery.
Kossev’s magic is possible because of HyperShot’s palette of preprogrammed materials and a palette of 165 “shaders” (material, color, and finish combinations) that design professionals use all the time.
“Bunkspeed has just set everything up so it looks real,” says Kossev. The recipes for metals and paint finishes reflect the virtual light rays perfectly. Any shader in HyperShot—from ID standards like polished piano-black finishes and brushed metals to transparent elements like water and diamonds—looks like a photograph.
“Previously in rendering programs, if you wanted a specific material you had to adjust dozens of different scientific settings, which by itself could take hours,” Kossev says. “A good rendering guy would have to specialize in rendering for years, and develop his own library of materials.” HyperShot has reduced all this complexity into what is essentially an exercise in paint-by-numbers.
“A lot of times, if you just make the suggestion with words, like, let’s add an extra part over here, the client is immediately resistant, concerned with extra cost,” says Kossev. “Now with HyperShot, instead of explaining it, I just say, give me five minutes. I’ll show you what I mean.”
Getting a Grip on Golf Club Aesthetics
Designers for Acushnet Company of Fairhaven, MA, say that cosmetics are as critical a consideration as mathematics when considering a new golf club.
“The way the industry has been headed recently, aesthetics are becoming more and more important,” says Product Development Engineer Mike McDonnell. “If you look at any golf store these days, there are now many different styles of clubs. Some are pretty simple and classic, but others have an unusual shape or have extreme cosmetics.”
After the mathematics of a new Acushnet Cobra product are refined, for example, designers pick from more than 100 variations of colors, materials, and finishes, not including the compositional details. “Golf clubs are now going multi-material, too,” adds McDonnell. “We can throw in a carbon-fiber, titanium, painted or brushed-aluminum component. The cosmetic possibilities are endless.”
Previously, the only way to judge a color and material scheme was to build a batch of sample heads, pick up two, and compare the options side by side.
“If you really wanted to see the real look of the new product, you’d have the overseas manufacturer paint up 15 to 20 different heads and ship them back. That would take three or four days to paint, and then two or three days for shipping,” explains McDonnell. That’s about a week, just for the first round. Some new clubs might go through five or more rounds of cosmetic changes.”
Recently, however, Cobra Golf designers can see how a club will look in just five minutes with HyperShot. “The renderings have every detail that the final product will have,” says McDonnell. “It’s just like holding a club in your hand.”
Once a preview is rendered onscreen, the designer can essentially see the design from different angles or reposition the object in a scene as though it were a 3D environment. Normal renderers output a single flat view. If you wanted a view from a different angle, you have to go back to the original wireframe or solid model, re-position it, and re-render for another 2D output.
After the Final Product
In addition to gains in both quality and productivity within the product development process each of these companies has also used HyperShot for marketing tasks. LaunchPoint added product images for early-release marketing collateral to its list of services; Kossev’s final renderings of Eye2It are in the brochure Sextant Navigation pitches to large manufacturers, and Cobra Golf uses HyperShot images of clubs as a preview for domestic and international sales meetings.
It’s no surprise faster rendering makes for better product development. What is surprising is that one application has managed to create profitability on both sides of the fence.
More Info
Acushnet Company
Fairhaven, MA
LaunchPoint, Inc.
Carlsbad, CA
Pixel Mathematics
Palo Alto, CA
Sextant Navigation, Inc.
Santa Clara, CA
Wednesday, June 3, 2009
HyperShot Materials 101 Webinar Series Part 1 of 4 June 4th 10am PST
Reserve your Webinar seat now at:
https://www1.gotomeeting.com/register/197691480
Jeff McCartney, Bunkspeed Applications Engineer an expert in Rendering and Animation work, is scheduled to do a 4 part webinar series in June which will cover materials, textures, architecture exteriors, and architecture interiors.
Part 1:
* Customize materials
* Advanced material tricks
* Material manipulation
* Much more
Monday, June 1, 2009
Superyacht Times World Exclusive: Soliloquy - The Super-Green Superyacht rendering with HyperShot
All information is copyright by Alastair Callender and Solar Sailor Holdings Ltd. The information and photos may not be reproduced without the written permission of Alastair Callender and Solar Sailor Holdings Ltd.
Alastair Callender, of Callender Designs, has developed a radical 58m, rigid-wing superyacht concept, which will be powered from wind, solar and Hybrid Marine Power (HMP) technology from Solar Sailor Holdings Ltd.












Initially aimed at an owner of an eco-friendly stance, with a non-sailing background, Soliloquy shall push the boundaries of yacht design convention as we know it today, and points to the future of clean, luxury yachting.
This pioneering and highly efficient motor-sailor will offer numerous advantages, which will widen her appeal to more potential investors - not least thanks to being powered quietly by renewable and hybrid-electric energy. In turn this will bring zero-emission capabilities, and result in significant savings in fuel cost.
Soliloquy’s rigid-wing rig, and architecturally dynamic form, will be a unique sight to all mariners.
A design brief was reached to ensure that renewable energies, along with eco-friendly materials and construction techniques, would confirm that this superyacht will become one of the Greenest of luxury yachts. This will comply with, and aims to excel in various industry requirements, including the new Green Star Plus certification from RINA in Italy.
The innovative overhead beam, sweeping forward to the bow, not only brings structural advantages, along with exciting and refreshing visual aesthetics, but has been specifically designed to house three automated and pivotally mounted, rigid-wing solarsails.
Efficient sailing propulsion is possible due to the patented technology and automation of Solar Sailor Holdings Ltd’s solarsail pivot. This technology has received a development grant from the US Navy for unmanned ocean vehicles and is currently used on a series of ferries.
This will allow Soliloquy’s three solarsails to independently rotate through 360 degrees, and be coupled with the optimized rigid-wing design to add propulsion efficiency.
When asked about the project’s holistic design approach, Callender commented:
“In this ever-increasing environmentally conscious time, I wanted to focus my attention on looking at possible solutions to some of the current issues associated with the superyacht industry. Eco-luxury should no longer be viewed as an oxymoron. ‘Soliloquy – the Super-Green Superyacht’ is a true metaphor to show that this ideal is viable. Every opportunity to be environmentally responsible has been ensured.
Soliloquy brings all the luxury one would expect of a superyacht, without the noise, vibration, fuel costs and vast pollution levels of a motor yacht, nor the crew manning levels needed of a cloth-sailed rig. Proven state-of–the-art patented technology by Solar Sailor Holdings Ltd. has brought this personal dream one step closer to reality.”
The hull’s highly efficient length-to-beam ratio has enabled a relatively low power requirement to reach competitive cruising speeds under sail and/or electric motor.
Soliloquy’s additional innovations include an ‘ever-evolving’ superstructure which will create a truly unique visual display to all onlookers.
This will also offer up to 12 guests an unrivalled and adaptable inside/outside socializing area – featuring alfresco living space on the main deck.
The superstructure has been enhanced by its efficient Photovoltaic surfacing. Once all the adaptable blinds have evolved out of the overhead beam, a total of over 600 square metres of coverage will be revealed. Additionally each solarsail can be angled to the sun, to optimise solar collection when becalmed.
Soliloquy - Moving Superstructure from Merijn de Waard on Vimeo.
The HMP system will allow for all renewable solar energy to be stored in the yacht’s batteries, which in turn can quietly power the onboard electrics, without the need or noise of a generator. Accumulating solar energy for 12 hours allows Soliloquy to travel at 8 knots.
The increased level of privacy for its 12 guests will be possible due to the novel touch-button control system of the rig, resulting in less crew.
The generous interior, has carefully selected renewable materials, resulting in a minimal carbon footprint.
Soliloquy’s eco-luxury design ethos, and cold-moulded construction technique, using wood from sustainably managed forests, will contribute to her understated opulence.
This design will act as a soliloquy for its owner’s innermost hopes and desires: to express to the world the potential for a greener future in luxury yachting ~ through harnessing the power of nature.
Callender’s vision to develop a rigid-wing, cutting-edge superyacht design is an exciting proposition.
The result is an elegant line, with a harmonious balance of form – that will support a synergy to create a uniquely sculptured, architectural and visually dynamic aesthetic, with state-of-the-art ‘Green’ technology.
Soliloquy’s innovative design solution will be presented in full by her designer, Alastair Callender, at the 4th Annual Future of Superyachts Conference, taking place on 22nd and 23rd June 2009, Palma de Mallorca, Spain.
Having gained experience working within three UK yacht design studios to date, Alastair is soon to become a graduate in Boat Design with BA Honours, from Coventry University, England.
Alastair’s work of this innovative registered design, with renderings created using Hypershot software, will be show-cased at Coventry University, from 30th May to 4th June 2009. This will include an exquisite 1:48 scaled model, constructed through the sponsorship of Visioneering Ltd.
Callender Designs
alastair@callenderdesigns.co.uk
www.callenderdesigns.co.uk
Solar Sailor Holdings Ltd.
soliloquy@solarsailor.com.au
www.solarsailor.com.au
Friday, May 29, 2009
Thursday, May 28, 2009
The University of Kansas School of Fine Arts Joins Bunkspeed's .EDU Partnership Program

"The University of Kansas Department of Design encompasses rich traditions of the past and embraces emerging paradigms that are defining design of the future." –Greg Thomas, chair of the Department of Design
Exceptional faculty and state-of-the-art facilities provide an environment that cultivates an optimal educational experience in each area of study. Our curricula speak to a myriad of options for designers and artists, including new offerings in both undergraduate and graduate areas that are the first of their kind in the region. Our students gain insights from world-renowned lecturers, collaborate with industry partners and art venues for real-world experiences, and have opportunities with other institutions around the world that provide enhanced global awareness.
For Academia:
Bunkspeed offers our breakthrough rendering and visualization applications HyperShot, HyperMove and HyperDrive to be installed in your computer labs for training and industry preparation of the next generation of Designers, Architects, Engineers, and Multimedia Professionals. We offer a floating license using FLEXLM with Lab Packs for up to 30 Licenses for a very low annual fee. Leading art and design schools are already teaching HyperShot and HyperDrive such as Academy of Art, College of Creative Studies and Art Center College of Design.
Our University Pack is $2.000/year* for up to 30 licenses.
For more information, please send an e-mail to education@bunkspeed.com.
Tuesday, May 26, 2009
Computer Graphics World "Picture Perfect": David Burgess warranted a fresh look at how photography can be used with CGI
Friday, May 22, 2009
Fear Love and Advertising: Steve Hayden, Vice-Chairman and Chief Creative Officer of Ogilvy Worldwide introduces Bunkspeed
In addition to the changes, the advertising industry has been hit with a hard blow from the economic downturn. However, the advertising industry is far from being over as Steve Hayden, the Vice-Chairman and Chief Creative Officer of Ogilvy Worldwide, so eloquently explains in the above video. His words should not be taken lightly since he co-created the 1984 Apple commercial that launched the Macintosh computer, led the team that produced IBM’s award-winning e-business campaign, and his clientele at Ogilvy has included Kodak, Motorola, Dove, American Express, and more.
With advertising, on one side lies the “fear” factor and on the other side is the “love” factor. Given the changes in the industry and the impact of the economy, it is no surprise that there is a sense of “fear” among advertisers. Steve developed a tool called Hayden’s Mandala that describes the cycle a business or even a person experiences when facing changes. The stages of the cycle include:
1. Fear and Arousal
2. Intelligence
3. Intelligent Fear
4. Arrogance
5. Intelligent Arrogance
6. Stupidity
7. Arrogant Stupidity
8. Cowardice
To counteract the current fears among advertisers, Steve introduces 3 new innovations that pushes the fears aside and brings back the spirit of excitement and love to advertising. They are: Intelevision, Bunkspeed, and Ogilvy PR’s Digital Influence program. These innovations prove that the advertising industry is still very much alive in spite of the obstacles the industry has encountered. As Steve says, many valuable inventions and developments resulted from the Great Depression and as evidenced by his 3 examples, the same could happen today.
Thursday, May 21, 2009
Design42Day will feature Bunkspeed’s signature rendering software HyperShot as part of its online presence
Bunkspeed, developer of the world’s fastest 3D rendering technology for design, engineering, and marketing, today announced that Design42Day will feature Bunkspeed’s signature rendering software HyperShot as part of its online presence. Design42Day will offer HyperShot trial downloads and sales to its online community.
“The level of realism delivered by these applications enables the Design42Day community to better communicate their concepts and ideas,” says Philip Lunn, CEO and founder of Bunkspeed. “Aligning with Design42Day brings significant exposure to our products and further builds community by linking the Industrial, Architecture, Fashion, Visual, and Transportation Design elements together.”
The HyperShot promotion will allow anyone to achieve state-of-the-art photorealistic effects on designs. “Because there is not a need for a lot of technical experience with HyperShot,” says Lunn, “Bunkspeed democratizes access to advanced 3D rendering. Thanks to Design42Day, this technology is spreading to a whole new audience of users.”
Wednesday, May 20, 2009
Obleo Design Media Profiles the Technology Behind Design Showcase work created with Bunkspeed

A sampling of recent editorial content produced by Obleo Design Media staff now appears on its website, www.obleo.net. The articles profile the latest design innovations from across the spectrum of 3D design, including architecture, automotive and consumer product design, and showcase work created with such software products as Rhinoceros, Bunkspeed, and SolidWorks. The site will continue to feature new case studies as they become available.
About Obelo Design Media:
Obleo Design Media is a full-service public relations agency specializing in the technologies that further creativity and efficiency in product design, engineering, and architecture. Obleo has established media relationships and broad experience in technical topics that can place your product in the context of today’s marketplace. Obleo Design Media is based in Portland, Oregon.
Obleo Services:
- Brand Identity and Messaging
- Content Marketing
- Case Study Features and Publication
- Press Releases and Distribution
- Custom and CMS Websites
- Graphic Design
Friday, May 15, 2009
Students from around the Globe are buying Bunkspeed HyperShot .EDU Online
Bunkspeed now offers HyperShot .EDU to be purchased online. Students from around the globe are taking advantage of this easy process.
• Equivalent to HyperShot HD
• 1920 by 1080 realtime resoution
• 4.1 Megapixel rendering resolution
• Windows XP/Vista, 32/64 bit
• Mac OS X, Intel-Based Mac
After your purchase online you will receive your License Key, for Activation of your Educational License, after providing proof of your Educational Status.
Proof of Student and Faculty Status
Primary school, secondary school, college, university and career state-accredited school students qualify to order a single-user educational license with acceptable form of academic ID.
Provide one of the following with your order:
• Dated student ID card
• Dated, current class schedule
Faculty/Staff:
Primary school, secondary school, college, university and career faculty and staff members qualify to order a single-user educational license with acceptable form of academic ID
• Recent Faculty/ Staff Pay Stub



Thursday, May 14, 2009
Foundation 3D Joins Bunkspeed's Affiliate Program
Foundation 3D Mission:
Visit Foundation 3D Here
Wednesday, May 13, 2009
Bunkspeed Launches HDRI Library with over 50,000 Royalty Free Images "Pay as you go with Bunkspeed Credits"

How the HDRI Library works:
Bunkspeed’s HDRILibrary is one of the world’s largest royalty-free HDRI stock libraries. Whatever your project, we can provide an HDRI environment to suit your needs, accompanied by background photography. Just follow the 3 steps below and start producing some fantastic visuals.
1. Join Us
You must be a Bunkspeed member to download our images. Start a free account now and begin building your own lightbox. When you buy some credits you'll be able to download images instantly.
2. Pick a Plan
There are two methods of buying credits whether you are looking to just buy images as you need them or if you need to share credits with mutiple logins for a large organization.
3.Search & Download
Use the search shop below to find the images you need at Bunkspeed’s HDRI Library.
Tuesday, May 12, 2009
Product Design Hub joins Bunkspeed's Affiliate Program
ProductDesignHub is the online community place, where industrial designers from all over the world come together to socialize and to create, share and find useful resources. ProductDesignHub was born out of ProductDesignForums, which is the leading online discussion board for industrial design enthusiasts since 2004.
The mission of ProductDesignHub is to maintain a friendly and inspirational social environment, where a wide range of inspirational resources are shared with pleasure. ProductDesignHub collects and archives the best resources to obtain different kind of design knowledge, experience and skills.
ProductDesignHub welcomes everyone to be part of this community. Enjoy!
Monday, May 11, 2009
HyperShot 102 Advanced Tips and Tricks Webinar Series Part 2 of 4

Space is limited.
Reserve your Webinar seat now at:
https://www1.gotomeeting.com/register/585281584
Leon Carpenter, Bunkspeed Ambassador and 18 year veteran in the Rendering and Animation world, is returning to do a 4 part webinar series in May entitled, “HyperShot From Start to Finish”. This 4 part series takes a deeper dive into his popular webinar “Finishing in PhotoShop” from April 2nd
Part 2:
- Understanding the material properties
- Adding textures to your models
- Creating your own environments
- Setting up render passes
- Merging 2 or more Bip files
After registering you will receive a confirmation email containing information about joining the Webinar.
System Requirements
PC-based attendees
Required: Windows® 2000, XP Home, XP Pro, 2003 Server, Vista
Macintosh®-based attendees
Required: Mac OS® X 10.4 (Tiger®) or newer
Friday, May 8, 2009
Obleo Design Media features Smart Design discussing how 3D rendering and HyperShot are important in their design process and business
Universal Changes
For Smart Design, better rendering makes for better products
by Brett Duesing
Few product designers have a more conscious emphasis on process than the New York/San-Francisco/Barcelona consultants of Smart Design. The progenitors of the “universal design” movement in the 1980s, Smart Design today starts each project with extensive research into every aspect of product life, including its ergonomic use, brand identity, and on-the-shelf appeal. Smart Design maintains a close dialogue with its clients to find an innovative and exacting solution for a new market opportunity, whether it is a sophisticated handheld device or simple household tool.
“Our job is to design, not necessarily to render. We’re not a graphics house. We’re not an advertising agency. We’re a product development consultancy. High-quality renderings aren’t our final deliverable,” says John Jacobsen, Senior Design Engineer at Smart Design. “But 3D rendering is an important piece of the puzzle for us. It helps us sell initial concepts; it helps us communicate; and it helps us build our clients’ confidence in the design progress.”
Smart Design is an example of how advanced rendering is being used not to make a final product look better, but to make a better final product.

Universally Friendly
Smart Design was founded nearly 25 years ago, corresponding with the rise of its first and most closely connected client, OXO, a manufacturer of kitchen gadgets, cleaning tools, and other household items. Together, the companies earned the first widespread commercial success using the concept of universal design. In theory, the central challenge in universal design is to create a product that can be used by a wide diversity of users – young or old, abled or disabled — without much increase in production cost.
“The pinnacle product that brought this idea to the forefront was OXO Goodgrips Peeler,” explains Jacobsen. The objective was to make a potato peeler more usable for elderly consumers. “The OXO design replaced the incumbent peeler, which was basically a bent piece of metal, with an organically curved handle of softer materials. A potato peeler is a pretty mundane, simple product. Maybe it’s not high design, but very thoughtful, good, innovative design.”
With the idea of friendliness in mind, Smart Design and OXO essentially re-invented many common tools by carefully studying the task of the tool and understanding its ergonomics. The success of innovative Smart designs in the 1980s endures today in catalogs-worth of OXO products, and as influences to product development everywhere — especially in the handheld high-tech tools that have become as commonplace as potato peelers. The curvy aesthetic, a friendly ergonomic feel, and an expanded palette of materials of early OXO designs have now become elements de rigueur.
“Product design in general is getting a lot more sophisticated,” says Jacobsen. “Clients and customers are getting more specific about how they want a design to look. You can see this in a lot of areas – cell phones, mp3 players, handheld games, or computer mice. If you look at the fit and finish of these new products, they are fairly sophisticated in their surfaces. Designers are pushing the envelope to make things that look better and that are made better. This includes more attention to the palette of materials, like brushed metals or soft rubber textures. Throughout the industry, designers are now operating on a level where all these subtleties come into play.”
Real-Time Feedback
Jacobsen recently added HyperShot into the digital workflow of the San Francisco studio. HyperShot can take imports from both of Smart Design’s major modeling platforms, Pro/ENGINEER™ and Rhinoceros. Besides being a far easier application to use, he says, HyperShot has an advantage over old rendering tools because designers do not have to wait hours to see the end result.
“The preview out of HyperShot has very high fidelity to what we’ll get when we do render,” explains Jacobsen. “In fact, you really don’t have to ‘render,’ because HyperShot is always in this continuous rendering process.
“In most other tools historically, you’d get a rough preview, but it’s not really there yet. You process a rendering, which might take a very long time. You check it, and have to go back, adjust the settings a bit more, and do it all over again,” he says. “With HyperShot, you can really cut out a lot of those steps. You get immediate results, minimize the amount of tweaking you have to do, and then move on with the project.”
Smart Design relies on renderings throughout its process, either as internal documents for discussion among team members, or to periodically show the evolution of designs with clients. “Feedback is what we get out of HyperShot. The program is fast, so our feedback loop is faster,” says Jacobsen.
To gain the client’s green light on important features, Jacobsen can use HyperShot in lieu of PowerPoint in the conference room, or even during an online meeting via Adobe Connect. HyperShot’s real-time rendering allows Smart Design to do the show live. The presenter can change the look of the design model instantly, showing different combinations of materials, color schemes, and finishes right in front of the client.
For Smart Design, feedback is the fuel that propels the product development process forward.
“Primarily, good rendering helps us make decisions,” says Jacobsen. “The one thing we’re seeing as the process speeds up due to this very effective and controllable tool, is that we are able to put that time we saved back into our core function, which is design. We reallocate the time the where it belongs, in the design process. So in a very real way, Bunkspeed rendering allows to get a higher quality product out the door.”
The Power of Visual Thinking
The careful forethought rooted the tenets of universal design – innovating simple items to include of more groups of customers – paradoxically gives Smart Design the means to specialize. Recent products like Shell’s Black Magic auto detailing tools contain an attention to style, comfort, and function reminiscent of OXO utensils, but aim at only a narrow lifestyle market. In this case, the same design elements appeals to the scrutinizing tastes of car tuning enthusiasts.
The lessons from universal design, then, are universal. A product that looks distinctive, feels good, and works better naturally builds a rapport with its user, which forms a true brand relationship. The actual shape of the product can create an identity more recognizable and powerful than just a logo on a package.
While tactile qualities and functionality are undeniably important, Jacobsen ranks this visual appeal as paramount, since it the most communicative. This means that realistic and efficient rendering tools will take on an increasing critical role inside the development process.
“A lot of things we do in life and in commerce involve reasoning in a visual context. You walk into a store, and you’re gravitated to what you see. Visualization is the first step in a consumer’s reasoning process,” explains Jacobsen.
“Behind the scenes you need the tools, the process, and the methodology to support that kind of sophistication, and to meet the challenge,” he says. “To visualize that effectively and to really understand the subtlety in these designs, you really have to have the high-end visualization tools, like HyperShot. It’s not really a choice anymore.”
About Bunkspeed
Bunkspeed is a leading global provider of visualization software and services for design, engineering and marketing. Headquartered in Los Angeles, California, Bunkspeed’s advanced visualization technologies leverage digital engineering assets and contribute to enlightened decision-making in the digital design process. The company’s clients gain a cost-effective way to deliver sales and marketing imagery, and realize significantly reduced product development costs. Bunkspeed’s customers include Nissan, Ford Motor Company, Volvo, Jaguar, Aston Martin, Land Rover, Pininfarina, Mercedes Benz Advanced Design North America and BMW Designworks. For more information on Bunkspeed’s products and services, visit: www.bunkspeed.com.
About Smart Design
Smart Design creates informed and inspired design for people and memorable brands for clients. The award-winning Smart Design team has been turning insight and innovation into successful consumer experiences for over 25 years. Smart Design’s approach integrates product development, interactive experiences, brand communication, and strategic insights to ensure winning design solutions. Smart Design’s consistent results are delivered by its multi-disciplinary, international staff working in teams across offices in New York, San Francisco, and Barcelona. For more information, please visit: www.smartdesignworldwide.com.
HyperShot Racers Featured in Top Car Magazine
Jet-engined hovering Alfas racing monster Maseratis. Where would we be without imagination? The guy's a genius with his pixels, but the idea's thoroughly insane, and impossibly cool.
































